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Afk force spec
- Empty
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02 Aug 2015 12:06
why do it if it can be auto... and even admins/mods will have less work with checking for AFKs all the time.
I see no reason to further discuss this.
Zap found he can make it auto, so he will do it when he just finds time for it Ty in advance.
I see no reason to further discuss this.
Zap found he can make it auto, so he will do it when he just finds time for it Ty in advance.
- lodbrog
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- 313 POSTS
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02 Aug 2015 12:41 | Last edit: 02 Aug 2015 12:42
hi Again
like i also did write in the last post
thats the best idea if it can be auto
+1
from lodbrog
like i also did write in the last post
thats the best idea if it can be auto
+1
from lodbrog
- hackmac
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- Clan Recruitment
- 271 POSTS
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- harpo
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- 296 POSTS
- 18 LIKES
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12 Aug 2015 16:54
I have to agree. AFK should be limited to a determined time. Then moved to spec. I've noticed several players afk at one time. This throws the game off. As to spectators, 15 minutes should be enough to go whiz or get a drink. They can always rejoin... Just my take on it.
- Core
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- Head of Recruitment
- 512 POSTS
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12 Aug 2015 20:50
3 min autospec . Fine!
I like that word: autospec.
As in:
player 1: Core here is afk.
player 2: Don't worry dude, autospec will do it's job soon enough.
I like that word: autospec.
As in:
player 1: Core here is afk.
player 2: Don't worry dude, autospec will do it's job soon enough.
- Zaphot42
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- Server Manager
- 232 POSTS
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12 Aug 2015 21:04
I enabled this a few weeks ago already but looks like i've missed to add it to the server cfg.
So it did not work after the server restart anymore.
Now it is enabled in the .cfg and should be working upon the next restart (60 seconds till auto spec)
So it did not work after the server restart anymore.
Now it is enabled in the .cfg and should be working upon the next restart (60 seconds till auto spec)